Glory

Glory is a measure of an individual's fame throughout the Empire as a result of personal accomplishments. Unlike Honor and Status, Glory is a very fluid attribute and can vary wildly from the results of a single duel, skirmish, or battle. Individuals who participate in frequent sensational events, such as military officers or duelists, are more prone to having a high Glory, while mild-mannered or unobtrusive individuals, such as scholars or scribes, are far less likely to be recognized. Surprisingly, socially high-ranking individuals such as the Emperor or the daimyo of the Imperial families have a relatively low Glory, because they are so unlikely to be recognized when outside of the trappings of their positions and unaccompanied by their retinue. There are few in the Empire, after all, who would recognize the Emperor if he were traveling in simple clothes without his legion of bodyguards and attendants.

Glory is a measure of fame, not prestige, and those who have lower Glory than a samurai are in no way obligated to obey him. They are expected to show him the proper respect for one of his reputation, however, and failure to do so can result in a legitimate reason for a duel or other unpleasant outcomes.

Gaining Glory
Gaining and losing Glory can be done in a variety of ways, all based upon a samurai's actions and what ramifications his actions have on his reputation in the Empire at large. Glory gains and losses are largely out of an individual's control, as Glory grows or diminishes as a result of others speaking of their exploits. Much as with Honor, it is the decision of the GM whether Glory changes should be "automatic" or not.

Infamy
Characters who gain Glory for committing criminal or dishonorable acts may instead be given Infamy, which is similar to Glory in all respects save that it inspires fear and revulsion rather than awe or respect. It is gained in exactly the same manner, but for heinous and fearsome acts, typically those that would normally cause a loss of Honor. Individuals with Infamy can be recognized in the same manner as those with Glory, but the response of those who recognize them is vastly different. If a character has both Glory and Infamy, the total Ranks should be combined to determine the likelihood that the character is recognized.

Infamy Points and Ranks can most easily be attained by taking the Infamous Disadvantage, or through actions during play at the GM’s discretion.